Well hey, that’s a little morbid


I’m actually really excited about this design.  I’m not sure if it counts for the project and it might be a little weird.  Basically, it’s a kind of play on Cerberus with wolf skulls instead of actual dog faces.  If I do go with this design I might make the skulls shorter or combine a wolf and lion together.   I really want to make this and 3D print it.  I think while a little creepy it could look cool.  There’s plenty of things out there like this but not this exact thing.  Which kind of surprised me.

I’m headed to make more sketches and come up with some other ideas but I like this.  I found a tutorial so hopefully making something like this isn’t terribly advanced.


Train Renders

I wasn’t able to log into Facebook from the school computer today.  I’m just going to post these renders here, though.  I don’t like my material choices but I was having trouble seeing a preview in Maya.  It only showed color when I rendered them with mental ray.  It was confusing and might be because I didn’t save my files very well.

It’s 3:45 am. What have I done?




Over the weekend I got stuck on video 8.  I don’t remember why I let the vertex welding tool slow me down but I did.  Yesterday I worked on it for a few hours.  I kept running into tiny problems that I didn’t want to wrap my head around fixing.  For instance, when doing the roof piece I didn’t allow enough space between the cylinders to extrude things.  So I redid each piece multiple times in order to avoid these little mistakes.  With each tiny mistake, such as an accidently deleted edge, I learned what not to do.

Right now I am honestly still on video 14.  I think I’ll manage to get a few good renders but . . . my file isn’t saved properly.  I knew this but I just kept working hoping I could start over at the end and quickly go through the process.   I’m a little frustrated that I keep having file saving issues.  I need to review the earlier videos that deal with this.

Overall I’m starting to get the hang of things and I’m going through the videos faster as I become more proficient with the basic tools.

I think I can, I think I can

I also think we also all saw this Little Engine Who Could reference coming.

So I’m building this train in Maya for 3D class using these tutorials.   I’m still not sure on how to transfer files correctly from google drive.  I was able to get to my last scene but there was still a warning.   What I believe happened is I shouldn’t have manually put the files into the Maya folder.  I should’ve opened Maya first and then looked for my files.  Hopefully, this doesn’t become a huge problem.  Although I’m comfortable starting from scratch if necessary.   I might actually try to do that if I have time to just make sure I know the procedures.

I’ll be posting or editing with updates as I go along today.

Also, I was googling for images to accompany this post and found this.


THIS is what it feels like to work in Maya.  You’re chugging along and suddenly you have a black pyramid of death because you welded a point in the wrong spot.   Thank the gods for scene saves, though.

Characters don’t belong in the cupboard under the stairs

So like I stated before, I started an Instagram so I could post up some of my art.  I was hoping to build up some semblance of a following.  Ha.  

Earlier this year when I decided Tarsa Studios should be a thing, maybe even advance into an entertainment LLC, I didn’t realize how long that would be.  I’m also impressively out of date with modern marketing.  And people say the arts don’t involve work. 

Anyway I just decided I’d share some character art from a story of mine.  I made the lioness sculpture out of plasticine.  The two digital drawings were done in art rage and sketchbook for galaxy, respectively.  

I think I just have to keep fumbling along until I get to the point I want to be at in terms of business and art.  I get nervous about making my art and writing public.  But it’s time to take that leap even if I don’t feel ready.  

I have monster clay now so I’m hoping to make several more sculptures of lions and work on refining my characters.  Maybe soon I’ll learn how to render a character in Maya.   And that will be worth while.  

Know thyself


I was looking over my portfolio.  The one I created solely to submit for a class aptly dubbed Portfolio.  I’ll include images below this post.  I was just trying to find images to share on Instagram.  But my actual take away was much deeper.

I always need distance from my work, by that I mean time.  In the moments during and after creating something I always seem most excited about stuff that is not successful and most critical about pieces that are good.  I’m not certain why I lack perspective in the moment to see clearly my own successes and flaws.  I don’t think it’s entirely unusual and it’s part of the reason I take classes.  But it’s interesting.

I also realize I am a sculptor.  I think in the round and compose well when I’m dealing with space.  My brother had mentioned it to me recently.  He didn’t exactly say I shouldn’t bother with two-dimensional art but he hinted at it.  I think his intention was to say that I should stop trying to fit myself into a box that will never quite fit.  And I didn’t know what to say.  I didn’t think it was right at the time.

So I was actually surprised to see it.  My 2-D art is underwhelming at best.  People are always excited to see my art and then vaguely confused when I show them, say, a painting.  This bothers me because I want to be able to represent what’s in my head with precision and accuracy.  I don’t think that will ever happen when it comes to pencils, charcoal, and paint.  I could probably become a proficient draftsman if I put my mind to learning certain principles about art.  I could learn how to make accurate drawings if I continue working.   But there’s really nothing special happening when I put any sort of mark onto paper.  It’s simply not an art language I understand.

That might sound too harsh but I think it’s true.  On the flipside, I might sound arrogant when I say there’s definitely something happening when I deal with space and the physical world.  Something that I could really expand upon and get something special from if I kept at it.  There’s a certain sensitivity I’m picking up from my 3-D work that’s really interesting.  

Which leads me to the original title of this post, “the importance of being prolific.” Looking back on the last few years I wish I had made a ton more art.  I think I could’ve developed a much stronger body of work and just found more personal fulfillment in creating things.  I’m glad I’m starting to understand the importance of just making things but I feel like it took too long.  






Screen Shot 2017-02-13 at 10.58.09 AM.png


So I’m slowly learning Maya.  I’m no longer a beginner I guess? So yes I made a rook chess piece solely to make that pun.   Yes I’m slightly ashamed for doing that.



One curious thing that happened is that when rendered in Mental ray it kept the hard lines.  Which is cool it kind’ve looks like old fashioned crystal but I really wonder what happened here?  I had to go back in an smooth preview it so it would be smooth in the renders.  So odd.

I made a cylinder, deleted the extra lines on top and bottom so the top faces would be quads.  I resized my edge loops to make the chess piece silhouette.  I used the extrude tool for the top.  Than I just added a random sphere for visual interest.

I had a lot of trouble putting the edge loops in.  But the prof showed me a better way to do the top.

Hopefully the train tutorials shed some light on how to better use Maya.  Everything feels very slap dash at the moment.